A neo-luddite would probably struggle with quite a few things in Uni. For example, handbooks are posted online rather than handed out, time tables are online, lecturers EMAIL students about lecture cancellations and other VITAL information. On the social side of things (s)he's also going to miss out as most of people events and parties are communicated on Facebook rather than IRL. A lot of discussion about work also taken place on Facebook and MSN. The neo-luddite would find it hard to keep in contact with friends as all that takes place with the use of social networking and mobile telephones and the degree will suffer because of the lack of access to things like blackboard and MChome where essential information is found.
Submission of assessments would pretty much be impossible as they need to be typed and printed and, in some cases on some courses, actually handed in electronically.
So yeah, basically, it couldn't be done. A Neo-luddite would not fare well at a modern day university at all because the courses as well as the social part of uni life heavily rely on digital technologies.
Showing posts with label Instant messenging. Show all posts
Showing posts with label Instant messenging. Show all posts
Friday, 20 March 2009
Tuesday, 3 March 2009
Week 7: Distance learning: The LOI (The Netherlands)
The origins of the LOI lie within the city's "Institute of Trade Sciences". In 1923 this institute started doing their first (postal) distance-learning programme: a course in book-keeping. Ove the years the the institute has started running several other courses and in 1941 (So, surprisingly, in war time) the institute teamed up with a number of Leiden-based colleges to run distant-learning courses on their behalf, all under the LOI-banner.
In 1953 the LOI started providing audio-based language courses (on good old fashioned casettes) and in 1988 the LOI started experimenting with something called "digimail", a computer-based form of distance-learning, the technology of which seemed to be quite similar to what we would later become familiar with under the name E-mail. In 1996 the LOI introduced what they called the "LOI campus", an online, web-based learning environment. Originally the campus provided only written lectures, later video-lectures (some also streamed live) and downloadable audio-lectures became available. Since 2001 most of the courses are almost completely web-based with lectures ebing given through audio, video and text, seminars taking place in forums and online audio/video conferences and most assessments being submitted online. The LOI provides students with their own personal tutor (or I-coahc, as they like to call them) with whom they keep in contact through both email as well as instant messenging.
In 2002 the LOI started doing a small number of full university degrees, completely through distance learning, which up until then these were only provided by the Open Universiteit (Obviously the Dutch equivalent of the Open Univerity). The two however are not really in competition though, as these two distant-learning giants provide different degree courses. The reason for this is probably because the LOI would find it hard to compete with the lower tuition fees of the government funded Open Universiteit. Nonetheless, the LOI-brand has pretty much become synonym with distance-learning in the Netherlands and some of the open university's online services are clearly inspired by the LOI's online campus.
Labels:
Chatroom,
CMC,
Distance learning,
education,
forums,
groupwork,
Instant messenging,
interactivity,
internet,
lecture,
multimedia,
Study guide,
The Web,
tutorial
Friday, 6 February 2009
Week 3 | Topic 2 | Question A
Is withholding one’s identity ethically wrong?
I think this depends entirely on the website or other internet-service used. A really basic example can be given by comparing the two most popular social networking websites. Rivals they may be, but the social discourse and expectations of how people represent themselves is totally different. Facebook on the one hand expects users to use their real name, upload ONLY pictures of themselves, and communicate with people in their actual lives/environment, for example by using networks based on employers or educational institution which you can only join if you can proof that you are part of this "group". So Facebook is more a tool to contact people you actually know rather than a place to meet people. Myspace, on the other hand, is more about customising a page very much and creating an online persona that is perhaps only remotely related to you real-life identity. Myspace actually is more about meeting people based on similar interests like music and things like that. For example, my own Myspace page only passingly mentions that my name is Frank (http://www.myspace.com/fbcnl)
Not normally a problem at all, users of the respective websites know what to expect from other users onthere, but it WOULD be (ethically?) wrong to use Facebook like Myspace and think of a vaux identity onthere as people will expect you to be yourself.
More examples would be Role Playing Games and chatboxes. Role playing games (MUD's, MOO's, World of Warcraft and so on) are all about constructing a custom-made identity, and other users knwo this. In chatboxes (still depending on the theme though, but i'm generalising here to make my point) people may expect you to be yourself and if they are, it could be considered wrong if you pretend to be somebody you're not. Especially if you are doing this in order to gain people's trust/information or God knows what else.
I think this depends entirely on the website or other internet-service used. A really basic example can be given by comparing the two most popular social networking websites. Rivals they may be, but the social discourse and expectations of how people represent themselves is totally different. Facebook on the one hand expects users to use their real name, upload ONLY pictures of themselves, and communicate with people in their actual lives/environment, for example by using networks based on employers or educational institution which you can only join if you can proof that you are part of this "group". So Facebook is more a tool to contact people you actually know rather than a place to meet people. Myspace, on the other hand, is more about customising a page very much and creating an online persona that is perhaps only remotely related to you real-life identity. Myspace actually is more about meeting people based on similar interests like music and things like that. For example, my own Myspace page only passingly mentions that my name is Frank (http://www.myspace.com/fbcnl)
Not normally a problem at all, users of the respective websites know what to expect from other users onthere, but it WOULD be (ethically?) wrong to use Facebook like Myspace and think of a vaux identity onthere as people will expect you to be yourself.
More examples would be Role Playing Games and chatboxes. Role playing games (MUD's, MOO's, World of Warcraft and so on) are all about constructing a custom-made identity, and other users knwo this. In chatboxes (still depending on the theme though, but i'm generalising here to make my point) people may expect you to be yourself and if they are, it could be considered wrong if you pretend to be somebody you're not. Especially if you are doing this in order to gain people's trust/information or God knows what else.
Labels:
Chatroom,
Facebook,
Instant messenging,
interactivity,
internet,
IRL,
MOO,
MSN,
MUD,
Myspace,
new media,
online community,
Study guide,
The Web
Friday, 23 January 2009
Task for week 1: MUD's and MOO's (characteristics and use)
A MUD is a Multi-user Dungeon. Since that might not quite clear things up , let's explain:
An imaginary world described by text only, where users can not only chat but use special, universally agreed upon commands to play games with each other.
A MOO is pretty much the same thing but in a MOO, as opposed to a Mud, users can perform programming-codes to alter things.
Both these things allow people worldwide to casually communicate and play together by setting up their own online imaginary persona.
It is basically a very basic form of things like World of Warcraft and similar games where users do pretty much the same thing but can make use of a virtual world in which they can visually customise their character. ( http://www.worldofwarcraft.com )
A nice way to pass the time for some but not useful for actual communiations when there are other, much more to-the-point ways of communication available for formal and contructive communications.
My personal experiences with any of these things? None, so far. But it could be an interesting thing to try in the next few weeks to see what it's like and perhaps post something on the blog about.
An imaginary world described by text only, where users can not only chat but use special, universally agreed upon commands to play games with each other.
A MOO is pretty much the same thing but in a MOO, as opposed to a Mud, users can perform programming-codes to alter things.
Both these things allow people worldwide to casually communicate and play together by setting up their own online imaginary persona.
It is basically a very basic form of things like World of Warcraft and similar games where users do pretty much the same thing but can make use of a virtual world in which they can visually customise their character. ( http://www.worldofwarcraft.com )
A nice way to pass the time for some but not useful for actual communiations when there are other, much more to-the-point ways of communication available for formal and contructive communications.
My personal experiences with any of these things? None, so far. But it could be an interesting thing to try in the next few weeks to see what it's like and perhaps post something on the blog about.
Labels:
Chatroom,
Instant messenging,
interactivity,
internet,
MOO,
MUD,
multimedia,
online community,
p2p,
Reading,
Research
Task for week 1: Chatrooms, (instant) messenger services and IRLs (characteristics and use)
Good example of messengers are MSN Messenger, well, everyone still calls it MSN Messenger, but officially Microsoft deemed it a good idea to ditch one of the internet's best-known brands in favour for Windows Live Messenger, for text-messenging and Skype for video-calls. MSN actually can do video-calls just aswel as Skype can, however, Skype has become the norm, probably due to it's ability to actually audio-call traditional phones aswel.
The basic concept of instant messenging is quite simple. A (fairly small) piece of software tells you which of the people you have added to the application's "friend-list" are online and whent heya re you can open a chat-window in which you can instantly send eachother and an unlimited amount of short terxt messages thus enabling an actual conversation, be it in text-form. Users can also send each other files and pictures. Users who have a webcam and/or microphone installed on their computer can use these to have actual audio and/or video conversations with each other.
Chatrooms are similar in the sense that messages are sent instantly, however they are mostly divided by region or a specific interest or subject and a meeting place to talk to a larger group of people you may not even know.
IRL's are basically a different term for web-forums, where subjects can be discussed in a post-after-post manner rather than in real-time.
I personally mostly use MSN Messenger as it has more or less become the standard form of instant messenging. It's a good way to keep up with other people's going on's or simply to pass the time. However, occasionally it's a good way to communicate actual constructive information when doing university group work and an actual physical meeting isn't possible for whatever reason.
The basic concept of instant messenging is quite simple. A (fairly small) piece of software tells you which of the people you have added to the application's "friend-list" are online and whent heya re you can open a chat-window in which you can instantly send eachother and an unlimited amount of short terxt messages thus enabling an actual conversation, be it in text-form. Users can also send each other files and pictures. Users who have a webcam and/or microphone installed on their computer can use these to have actual audio and/or video conversations with each other.
Chatrooms are similar in the sense that messages are sent instantly, however they are mostly divided by region or a specific interest or subject and a meeting place to talk to a larger group of people you may not even know.
IRL's are basically a different term for web-forums, where subjects can be discussed in a post-after-post manner rather than in real-time.
I personally mostly use MSN Messenger as it has more or less become the standard form of instant messenging. It's a good way to keep up with other people's going on's or simply to pass the time. However, occasionally it's a good way to communicate actual constructive information when doing university group work and an actual physical meeting isn't possible for whatever reason.
Subscribe to:
Posts (Atom)
